Shader "Shader/Basic2D" 
{
	Properties 
	{
		_MainTex("Base(RGB) Transparency (A)",2D) = "white" {}
	}

	SubShader
	{
		AlphaTest Greater 0.5
		
		Cull off
		
		Pass
		{
			SetTexture[_MainTex]
			{
				combine texture
				//combine texture lerp (texture) previous
			}
		}
	}
		
}	